<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Outer Air: Carrier Defense Devlog - itch.io</title><link>https://jinroibak.itch.io/outer-air</link><description>Command a carrier. Draft the rules. Your squadrons hold the outer air against endless alien waves.</description><item><guid>https://jinroibak.itch.io/outer-air/devlog/1668139/outer-air-carrier-defense-v030</guid><title>Outer Air: Carrier Defense v0.3.0</title><link>https://jinroibak.itch.io/outer-air/devlog/1668139/outer-air-carrier-defense-v030</link><pubDate>Fri, 18 Sep 2026 06:27:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>0.2.3 was the build that made the carrier&#039;s guns actually shoot. 0.3.0 is about what happens after wave 20. The fleet now keeps getting stronger for the whole sortie, the aliens no longer pile their e...</p>]]></description></item><item><guid>https://jinroibak.itch.io/outer-air/devlog/1667090/outer-air-carrier-defense-v023</guid><title>Outer Air: Carrier Defense v0.2.3</title><link>https://jinroibak.itch.io/outer-air/devlog/1667090/outer-air-carrier-defense-v023</link><pubDate>Thu, 17 Sep 2026 08:16:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Outer Air: Carrier Defense v0.2.3 The carrier&#039;s turrets are a real weapon this build, the aliens hit softer, and every hull has been re-tuned so a first sortie reaches wave 20–30. Carrier turrets Ev...</p>]]></description></item><item><guid>https://jinroibak.itch.io/outer-air/devlog/1665914/outer-air-carrier-defense-v019</guid><title>Outer Air: Carrier Defense v0.1.9</title><link>https://jinroibak.itch.io/outer-air/devlog/1665914/outer-air-carrier-defense-v019</link><pubDate>Wed, 16 Sep 2026 07:05:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Know your enemy The aliens fly differently this build: they keep their distance from your carrier, arrive in view instead of appearing, and there is now a page that tells you what each of them is. Ene...</p>]]></description></item><item><guid>https://jinroibak.itch.io/outer-air/devlog/1665040/outer-air-carrier-defense-v015</guid><title>Outer Air: Carrier Defense v0.1.5</title><link>https://jinroibak.itch.io/outer-air/devlog/1665040/outer-air-carrier-defense-v015</link><pubDate>Tue, 15 Sep 2026 14:44:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>2026-09-15 update · Fighter generations Your fleet&#039;s growth now shows on the fighters themselves. Carrier defence cards and combat performance are improved too. Fighters evolve into the Mk.2 20 total...</p>]]></description></item><item><guid>https://jinroibak.itch.io/outer-air/devlog/1664639/outer-air-carrier-defense-v013</guid><title>Outer Air: Carrier Defense v0.1.3</title><link>https://jinroibak.itch.io/outer-air/devlog/1664639/outer-air-carrier-defense-v013</link><pubDate>Tue, 15 Sep 2026 06:29:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Thanks to everyone who tried the first build. 0.1.3 rolls up everything since then. The enemy carrier was easy to miss, a big fleet made the game go soft, and the drones arrived as one easy clump. All...</p>]]></description></item></channel></rss>