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Outer Air: Carrier Defense

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Devlog

  • Outer Air: Carrier Defense v0.3.0
    September 18, 2026 by Jinroibak
    0.2.3 was the build that made the carrier's guns actually shoot. 0.3.0 is about what happens after wave 20. The fleet now keeps getting stronger for the whole sortie, the aliens no longer pile their e... Continue reading
  • Outer Air: Carrier Defense v0.2.3
    September 17, 2026 by Jinroibak
    Outer Air: Carrier Defense v0.2.3 The carrier's turrets are a real weapon this build, the aliens hit softer, and every hull has been re-tuned so a first sortie reaches wave 20–30. Carrier turrets Ev... Continue reading
  • Outer Air: Carrier Defense v0.1.9
    September 16, 2026 by Jinroibak
    Know your enemy The aliens fly differently this build: they keep their distance from your carrier, arrive in view instead of appearing, and there is now a page that tells you what each of them is. Ene... Continue reading
  • Outer Air: Carrier Defense v0.1.5
    September 15, 2026 by Jinroibak
    2026-09-15 update · Fighter generations Your fleet's growth now shows on the fighters themselves. Carrier defence cards and combat performance are improved too. Fighters evolve into the Mk.2 20 total... Continue reading
  • Outer Air: Carrier Defense v0.1.3
    September 15, 2026 by Jinroibak#Patch
    Thanks to everyone who tried the first build. 0.1.3 rolls up everything since then. The enemy carrier was easy to miss, a big fleet made the game go soft, and the drones arrived as one easy clump. All... Continue reading
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